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Class abilities: (*) if bought with CPs [cost listed in brackets]
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(    ) Alter moods (crowd save vs paralyzation @ -1/3levels of bard) [5]
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(    ) Animal friendship (once/day as spell[sing]) [10]
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(    ) Rally friends (+1 to attack OR +1 to saves OR _2 to morale 
         range=10', duration=1rd/level) [5]
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(    ) Charm resistance (+1 to save vs charm) [5]
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(    ) Climb walls (below) [5]
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(    ) Read languages (below) [5]
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(    ) Counter effects - within 30'  [10]
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(    ) Sound resistance (+2 vs sound based) [5]
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(    ) Detect magic - up to 60' (below) [10]
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(    ) Scroll use (@5 - not until level 10) [5/10] 
        (I-II=10%, III-IV=20%, V-VI=30%,  
            VII=40%, VIII=50%, IX=60%, X=70%, max=80%)
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(    ) Detect noise (below) [5]
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(    ) History - 5%/level to ident gen function/history of magic item [10]
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(    ) Pick pockets (below) [10] 
        (100 - 3Xvictim's level = theft is detected [if bard's roll is higher])
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(    ) Weapon specialization [10]
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(    ) Wizard spells (cannot specialize) [10]
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