Character Sheet

Bard

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Your name: Race: Level:
Character Name: Sex: XP:
Religion/God: 2nd Skill(s):
Armor: Next level XP:
Armor Class Alignment:
Saving throws
Para/Pois/Death Rod/Staff Petrif/Poly Breath Spell





Special Abilities/Disabilities/Traits:
Hit Points HP adjustment: Total:
I: II: III: IV: V: VI: VII: VIII: IX: X:
Original
Roll
Special
Adjustment
_____ _____ ST Stamina:_____ Muscle:_____



Wt Allow:_____




Hit:_____ Dmg:_____ Max Press:_____ Open Doors:_____ Bars/Gates:_____%
_____ _____ DX Aim:_____ Balance:_____
(12)

Missile Att Adj:_____ Pick Pockets:_____ Open Locks:_____




React/Att Adj:_____ Defense Adj:_____ Move Silently:_____ Climb Walls:_____
_____ _____ CO Health:_____ Fitness:_____



Sys Shock:_____% Poison Save:_____




Hit Dice Adj:_____ Resurr:_____%
_____ _____ IN Reason:_____ Knowledge:_____
(13)

Spell Level:_____ Max # Spells/Level:_____ Spell Immunity:_____




Bonus # Prof:_____ Chance to learn Spell:_____
_____ _____ WI Intuition:_____ Willpower:_____



Spell bonus:I___ II___ III___ IV___ V___ VI___ Chance of Spell Failure:_____%




Magic Def Adj:_____ Spell Immunity:_____
_____ _____ CH Leadership:_____ Appearance:_____
(15)

Loyalty:_____ Max # henchmen:_____




Reaction Adj:_____
Age: Height: Weight: Other Features:
Birthday: Day of the:

Month of the:

Non-Weapon Proficiencies:





Languages Known:





Weapons    C = weapon of Choice, E = Expertise, S = Specialist
Prof
Group
C
E
S
Weapon Damage
S-M/L
ST/DX Bonus
Hit       Dmg
Magic Bonus
Hit       Dmg
Other Bonus
Hit       Dmg



































Wealth Carried: cp    sp    gp    pp    gems    Wealth in Bank CP's remaining:_______


Clothing








in backpack in belt pouches Other Items (*=magic) (k=item's info is known)
Class abilities: (*) if bought with CPs [cost listed in brackets]
(    ) Alter moods (crowd save vs paralyzation @ -1/3levels of bard) [5]
(    ) Animal friendship (once/day as spell[sing]) [10] (    ) Rally friends (+1 to attack OR +1 to saves OR _2 to morale
         range=10', duration=1rd/level)
[5]
(    ) Charm resistance (+1 to save vs charm) [5]
(    ) Climb walls (below) [5] (    ) Read languages (below) [5]
(    ) Counter effects - within 30' [10] (    ) Sound resistance (+2 vs sound based) [5]
(    ) Detect magic - up to 60' (below) [10] (    ) Scroll use (@5 - not until level 10) [5/10]
        (I-II=10%, III-IV=20%, V-VI=30%,
            VII=40%, VIII=50%, IX=60%, X=70%, max=80%)
(    ) Detect noise (below) [5]
(    ) History - 5%/level to ident gen function/history of magic item [10]
(    ) Pick pockets (below) [10]
        (100 - 3Xvictim's level = theft is detected [if bard's roll is higher])
(    ) Weapon specialization [10]
(    ) Wizard spells (cannot specialize) [10]
Bard Skills (20 points to begin, then 15/level)
(*) if bought with CP's Base Level
Increase
Race Dex Armor Special TOTAL
(    ) Pick Pockets 10




         % (pick)
(    ) Detect Noise 20

xxxxx

         % (noise)
(    ) Climb Walls 50




         % (climb)
(    ) Read Languages 5

xxxxx xxxxx
         % (lang)
(    ) Detect Magic 10

xxxxx xxxxx
         % (magic)







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