Class abilities: (*) if bought with CPs [cost listed in brackets]
|
( ) Alter moods (crowd save vs paralyzation @ -1/3levels of bard) [5]
|
( ) Animal friendship (once/day as spell[sing]) [10]
|
( ) Rally friends (+1 to attack OR +1 to saves OR _2 to morale
range=10', duration=1rd/level) [5]
|
( ) Charm resistance (+1 to save vs charm) [5]
|
( ) Climb walls (below) [5]
|
( ) Read languages (below) [5]
|
( ) Counter effects - within 30' [10]
|
( ) Sound resistance (+2 vs sound based) [5]
|
( ) Detect magic - up to 60' (below) [10]
|
( ) Scroll use (@5 - not until level 10) [5/10]
(I-II=10%, III-IV=20%, V-VI=30%,
VII=40%, VIII=50%, IX=60%, X=70%, max=80%)
|
( ) Detect noise (below) [5]
|
( ) History - 5%/level to ident gen function/history of magic item [10]
|
( ) Pick pockets (below) [10]
(100 - 3Xvictim's level = theft is detected [if bard's roll is higher])
|
( ) Weapon specialization [10]
|
( ) Wizard spells (cannot specialize) [10]
|