Character Sheet

Cleric

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Your name: Race: Level:
Character Name: Sex: XP:
Religion/God: 2nd Skill(s):
Armor: Next level XP:
Armor Class Alignment:
Saving throws
Para/Pois/Death Rod/Staff Petrif/Poly Breath Spell





Special Abilities/Disabilities/Traits:
Hit Points HP adjustment: Total:
I: II: III: IV: V: VI: VII: VIII: IX: X:
Original
Roll
Special
Adjustment
_____ _____ ST Stamina:_____ Muscle:_____



Wt Allow:_____




Hit:_____ Dmg:_____ Max Press:_____ Open Doors:_____ Bars/Gates:_____%
_____ _____ DX Aim:_____ Balance:_____



Missile Att Adj:_____ Pick Pockets:_____ Open Locks:_____




React/Att Adj:_____ Defense Adj:_____ Move Silently:_____ Climb Walls:_____
_____ _____ CO Health:_____ Fitness:_____



Sys Shock:_____% Poison Save:_____




Hit Dice Adj:_____ Resurr:_____%
_____ _____ IN Reason:_____ Knowledge:_____



Spell Level:_____ Max # Spells/Level:_____ Spell Immunity:_____




Bonus # Prof:_____ Chance to learn Spell:_____
_____ _____ WI Intuition:_____ Willpower:_____
(9)

Spell bonus:I___ II___ III___ IV___ V___ VI___ Chance of Spell Failure:_____%




Magic Def Adj:_____ Spell Immunity:_____
_____ _____ CH Leadership:_____ Appearance:_____



Loyalty:_____ Max # henchmen:_____




Reaction Adj:_____
Age: Height: Weight: Other Features:
Birthday: Day of the:

Month of the:

Non-Weapon Proficiencies:





Languages Known:





Weapons    C = weapon of Choice, E = Expertise, S = Specialist
Prof
Group
C
E
S
Weapon Damage
S-M/L
ST/DX Bonus
Hit       Dmg
Magic Bonus
Hit       Dmg
Other Bonus
Hit       Dmg



































Wealth Carried: cp    sp    gp    pp    gems    Wealth in Bank CP's remaining:_______


Clothing








in backpack in belt pouches Other Items (*=magic) (k=item's info is known)
Class abilities: (*) if bought with CPs [cost listed in brackets]
(    ) Access to spheres (see below) (    ) Resist energy drain (+1 to save) [5]
(    ) Casting reduction (-1 to casting time) [5] (    ) Spell duration increase (+1round/2levels) [10]
(    ) Detect evil 60' [10] (    ) Turn undead (see below) [5]
(    ) Detect undead 60' [10] (    ) Warrior-priests (use fighter Str & Con bonuses) [10]
(    ) Expert healer (1 cure light/day extra) [5] (    ) Weapon allowance (1 favored edged weapon of deity) [5]
(    ) Followers (@ level 8 / @ any level) [5/10] (    ) Weapon specialization [15]
(    ) Hit point bonus (use d10 for HPs) [10] (    ) Wizardly priests (1 wizard school) [15]
(    ) Know alignment (1 know alignment/day extra) [10]


Turning Rolls --
Skeleton (1HD) - Wight (5HD) - Spectre (8HD) -
Zombie - Ghast - Vampire (9HD) -
Ghoul (2HD) - Wraith (6HD) - Ghost (10HD) -
Shadow (4HD) - Mummy (7HD) - Lich (11+HD) -


Special -


Spheres accessed: [cost Minor/Major -- list of spheres at this cost]
         [3/5 -- All, Astral, Chaos, Air, Earth, Fire, Water, Guardian, Sun, War, Weather]
         [5/10 -- Animal, Charm, Combat, Creation, Divination, Healing, Law, Necromantic, Numbers, Plant, Protection, Summoning, Thought, Time, Wards]
         [10/15 -- Elemental (as a group)]



Spell Book description ---

Spells/Level: I_____ II_____ III_____ IV_____ V_____ VI_____ VII_____
(+bonus WI) Max # Spells/Level:









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