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Class abilities: (*) if bought with CPs [cost listed in brackets]
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(    ) Access to spheres (see below)
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(    ) Resist energy drain (+1 to save) [5]
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(    ) Casting reduction (-1 to casting time) [5]
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(    ) Spell duration increase (+1round/2levels) [10]
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(    ) Detect evil 60' [10]
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(    ) Turn undead (see below) [5]
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(    ) Detect undead 60' [10]
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(    ) Warrior-priests (use fighter Str & Con bonuses) [10]
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(    ) Expert healer (1 cure light/day extra) [5]
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(    ) Weapon allowance (1 favored edged weapon of deity) [5]
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(    ) Followers (@ level 8 / @ any level) [5/10]
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(    ) Weapon specialization [15]
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(    ) Hit point bonus (use d10 for HPs) [10]
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(    ) Wizardly priests (1 wizard school) [15]
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(    ) Know alignment (1 know alignment/day extra) [10]
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Turning Rolls -- 
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Skeleton (1HD) -
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Wight (5HD) -
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Spectre (8HD) -
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Zombie -
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Ghast -
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Vampire (9HD) -
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Ghoul (2HD) -
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Wraith (6HD) -
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Ghost (10HD) -
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Shadow (4HD) -
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Mummy (7HD) -
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Lich (11+HD) -
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Special -
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Spheres accessed:  [cost  Minor/Major -- list of spheres at this cost]
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[3/5 -- All, Astral, Chaos, Air, Earth, Fire, Water, Guardian, Sun, War, Weather]
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[5/10 -- Animal, Charm, Combat, Creation, Divination, Healing, Law, Necromantic, Numbers, 
Plant, Protection, Summoning, Thought, Time, Wards]
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[10/15 -- Elemental (as a group)]
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Spell Book description --- 
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Spells/Level: I_____ II_____ III_____ IV_____ V_____ VI_____ VII_____ 
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(+bonus  WI)
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Max # Spells/Level:
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