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Class abilities: (*) if bought with CPs [cost listed in brackets]
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(    ) Access to spheres (see below)
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(    ) Identify (@ level III ident. plant/animal/water) [5]
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(    ) Bonus spell (1 animal friendship/day extra) [5]
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(    ) Immunity to charm (@ level VII/ @ level I) [5/10]
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(    ) Cold resistance (+2 to save) [5]
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(    ) Immunity to disease [10]
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(    ) Communicate with creatures (1 animal lang /level) [10]
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(    ) Move silently (as ranger -- see below) [5]
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(    ) Elemental spell bonus (@ +1 level for all parts) [5]
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(    ) Pass without trace (@ level III as the spell) [5]
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(    ) Fire/Electrical resistance (+2 to saves) [5]
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(    ) Purify water (1 purify food and drink/day extra) [5]
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(    ) Hide in Shadows (as ranger -- see below) [5]
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(    ) Secret language [5]
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(    ) Hit point bonus (use d10 for HPs) [10]
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(    ) Shapechange (@ level VII {see below for [15 bonus]}) [10/15]
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(    ) Weapon specialization [15]
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Base
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Race
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Dex
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TOTAL
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Hide in shadows
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Move silently
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Shapechange: [15 bonus] 
       Level V - add -- bird 1/day 
       Level VI - add -- reptile 1/day 
       Level VII - add -- mammal 1/day
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Spheres accessed:  [cost  Minor/Major -- list of spheres at this cost]
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    [55cp -- normal Druid -> major in All, Animal, Elemental, Healing, Plant, Weather -- 
minor in Divination]
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or may purchase spheres as a Cleric -----
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         [3/5 -- All, Astral, Chaos, Air, Earth, Fire, Water, Guardian, Sun, War, Weather]
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[3/5 -- All, Astral, Chaos, Air, Earth, Fire, Water, Guardian, Sun, War, Weather]
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[5/10 -- Animal, Charm, Combat, Creation, Divination, Healing, Law, Necromantic, Numbers, 
Plant, Protection, Summoning, Thought, Time, Wards]
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[10/15 -- Elemental (as a group)]
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Spell Book description --- 
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Spells/Level: I_____ II_____ III_____ IV_____ V_____ VI_____ VII_____ 
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(+bonus  WI)
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Max # Spells/Level:
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