Character Sheet

Druid

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Your name: Race: Level:
Character Name: Sex: XP:
Religion/God: 2nd Skill(s):
Armor: Next level XP:
Armor Class Alignment:
Saving throws
Para/Pois/Death Rod/Staff Petrif/Poly Breath Spell





Special Abilities/Disabilities/Traits:
Hit Points HP adjustment: Total:
I: II: III: IV: V: VI: VII: VIII: IX: X:
Original
Roll
Special
Adjustment
_____ _____ ST Stamina:_____ Muscle:_____



Wt Allow:_____




Hit:_____ Dmg:_____ Max Press:_____ Open Doors:_____ Bars/Gates:_____%
_____ _____ DX Aim:_____ Balance:_____



Missile Att Adj:_____ Pick Pockets:_____ Open Locks:_____




React/Att Adj:_____ Defense Adj:_____ Move Silently:_____ Climb Walls:_____
_____ _____ CO Health:_____ Fitness:_____



Sys Shock:_____% Poison Save:_____




Hit Dice Adj:_____ Resurr:_____%
_____ _____ IN Reason:_____ Knowledge:_____



Spell Level:_____ Max # Spells/Level:_____ Spell Immunity:_____




Bonus # Prof:_____ Chance to learn Spell:_____
_____ _____ WI Intuition:_____ Willpower:_____
(12)

Spell bonus:I___ II___ III___ IV___ V___ VI___ Chance of Spell Failure:_____%




Magic Def Adj:_____ Spell Immunity:_____
_____ _____ CH Leadership:_____ Appearance:_____
(15)

Loyalty:_____ Max # henchmen:_____




Reaction Adj:_____
Age: Height: Weight: Other Features:
Birthday: Day of the:

Month of the:

Non-Weapon Proficiencies:





Languages Known:





Weapons    C = weapon of Choice, E = Expertise, S = Specialist
Prof
Group
C
E
S
Weapon Damage
S-M/L
ST/DX Bonus
Hit       Dmg
Magic Bonus
Hit       Dmg
Other Bonus
Hit       Dmg



































Wealth Carried: cp    sp    gp    pp    gems    Wealth in Bank CP's remaining:_______


Clothing








in backpack in belt pouches Other Items (*=magic) (k=item's info is known)
Class abilities: (*) if bought with CPs [cost listed in brackets]
(    ) Access to spheres (see below) (    ) Identify (@ level III ident. plant/animal/water) [5]
(    ) Bonus spell (1 animal friendship/day extra) [5] (    ) Immunity to charm (@ level VII/ @ level I) [5/10]
(    ) Cold resistance (+2 to save) [5] (    ) Immunity to disease [10]
(    ) Communicate with creatures (1 animal lang /level) [10] (    ) Move silently (as ranger -- see below) [5]
(    ) Elemental spell bonus (@ +1 level for all parts) [5] (    ) Pass without trace (@ level III as the spell) [5]
(    ) Fire/Electrical resistance (+2 to saves) [5] (    ) Purify water (1 purify food and drink/day extra) [5]
(    ) Hide in Shadows (as ranger -- see below) [5] (    ) Secret language [5]
(    ) Hit point bonus (use d10 for HPs) [10] (    ) Shapechange (@ level VII {see below for [15 bonus]}) [10/15]

(    ) Weapon specialization [15]


Base Race Dex TOTAL
Hide in shadows



Move silently



Shapechange: [15 bonus]
       Level V - add -- bird 1/day
       Level VI - add -- reptile 1/day
       Level VII - add -- mammal 1/day

Spheres accessed: [cost Minor/Major -- list of spheres at this cost]
    [55cp -- normal Druid -> major in All, Animal, Elemental, Healing, Plant, Weather -- minor in Divination]
or may purchase spheres as a Cleric -----
         [3/5 -- All, Astral, Chaos, Air, Earth, Fire, Water, Guardian, Sun, War, Weather]
         [3/5 -- All, Astral, Chaos, Air, Earth, Fire, Water, Guardian, Sun, War, Weather]
         [5/10 -- Animal, Charm, Combat, Creation, Divination, Healing, Law, Necromantic, Numbers, Plant, Protection, Summoning, Thought, Time, Wards]
         [10/15 -- Elemental (as a group)]



Spell Book description ---

Spells/Level: I_____ II_____ III_____ IV_____ V_____ VI_____ VII_____
(+bonus WI) Max # Spells/Level:









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