Your name:
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Race:
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Level:
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Character Name:
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Sex:
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XP:
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Religion/God:
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2nd Skill(s):
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Armor:
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Next level XP:
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Armor Class
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Alignment:
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Saving throws
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Para/Pois/Death
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Rod/Staff
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Petrif/Poly
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Breath
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Spell
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Special Abilities/Disabilities/Traits:
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Hit Points
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HP adjustment:
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Total:
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I:
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II:
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III:
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IV:
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V:
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VI:
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VII:
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VIII:
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IX:
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X:
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Original Roll
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Special Adjustment
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_____
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_____
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ST
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Stamina:_____
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Muscle:_____
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(9)
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Wt Allow:_____
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Hit:_____ Dmg:_____ Max Press:_____ Open Doors:_____ Bars/Gates:_____%
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_____
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_____
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DX
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Aim:_____
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Balance:_____
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Missile Att Adj:_____ Pick Pockets:_____ Open Locks:_____
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React/Att Adj:_____ Defense Adj:_____ Move Silently:_____ Climb Walls:_____
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_____
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_____
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CO
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Health:_____
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Fitness:_____
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Sys Shock:_____% Poison Save:_____
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Hit Dice Adj:_____ Resurr:_____%
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_____
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IN
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Reason:_____
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Knowledge:_____
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Spell Level:_____ Max # Spells/Level:_____ Spell Immunity:_____
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Bonus # Prof:_____ Chance to learn Spell:_____
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_____
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_____
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WI
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Intuition:_____
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Willpower:_____
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Spell bonus:I___ II___ III___ IV___ V___ VI___ Chance of Spell Failure:_____%
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Magic Def Adj:_____ Spell Immunity:_____
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_____
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_____
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CH
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Leadership:_____
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Appearance:_____
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Loyalty:_____ Max # henchmen:_____
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Reaction Adj:_____
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Age:
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Height:
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Weight:
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Other Features:
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Birthday: Day of the:
Month of the:
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Non-Weapon Proficiencies:
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Languages Known:
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Weapons
C = weapon of Choice, E = Expertise, S = Specialist
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Prof Group
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C E S
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Weapon
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Damage S-M/L
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ST/DX Bonus Hit Dmg
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Magic Bonus Hit Dmg
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Other Bonus Hit Dmg
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Wealth Carried: cp sp gp pp
gems Wealth in Bank
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CP's remaining:_______
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Clothing
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in backpack
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in belt pouches
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Other Items (*=magic) (k=item's info is known)
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Class abilities: (*) if bought with CPs [cost listed in brackets]
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( ) d12 for HP [10]
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( ) Move silently [10]
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( ) Building [5]
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( ) Multiple specialization [10]
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( ) Defense bonus (+2 to AC if unarmored) [10]
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( ) Poison resistance (+1 to save) [5]
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( ) Followers [5/10]
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( ) Spell resistance (+1 to save) [5]
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( ) Increased movement (15 not 12) [5]
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( ) Supervisor [5]
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( ) Leadership [5]
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( ) War machines [5]
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( ) Magic resistance (2%/level) [10]
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( ) Weapon Specialization [5]
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