Character Sheet

Fighter

Return to index

Your name: Race: Level:
Character Name: Sex: XP:
Religion/God: 2nd Skill(s):
Armor: Next level XP:
Armor Class Alignment:
Saving throws
Para/Pois/Death Rod/Staff Petrif/Poly Breath Spell





Special Abilities/Disabilities/Traits:
Hit Points HP adjustment: Total:
I: II: III: IV: V: VI: VII: VIII: IX: X:
Original
Roll
Special
Adjustment
_____ _____ ST Stamina:_____ Muscle:_____
(9)

Wt Allow:_____




Hit:_____ Dmg:_____ Max Press:_____ Open Doors:_____ Bars/Gates:_____%
_____ _____ DX Aim:_____ Balance:_____



Missile Att Adj:_____ Pick Pockets:_____ Open Locks:_____




React/Att Adj:_____ Defense Adj:_____ Move Silently:_____ Climb Walls:_____
_____ _____ CO Health:_____ Fitness:_____



Sys Shock:_____% Poison Save:_____




Hit Dice Adj:_____ Resurr:_____%
_____ _____ IN Reason:_____ Knowledge:_____



Spell Level:_____ Max # Spells/Level:_____ Spell Immunity:_____




Bonus # Prof:_____ Chance to learn Spell:_____
_____ _____ WI Intuition:_____ Willpower:_____



Spell bonus:I___ II___ III___ IV___ V___ VI___ Chance of Spell Failure:_____%




Magic Def Adj:_____ Spell Immunity:_____
_____ _____ CH Leadership:_____ Appearance:_____



Loyalty:_____ Max # henchmen:_____




Reaction Adj:_____
Age: Height: Weight: Other Features:
Birthday: Day of the:

Month of the:

Non-Weapon Proficiencies:





Languages Known:





Weapons    C = weapon of Choice, E = Expertise, S = Specialist
Prof
Group
C
E
S
Weapon Damage
S-M/L
ST/DX Bonus
Hit       Dmg
Magic Bonus
Hit       Dmg
Other Bonus
Hit       Dmg



































Wealth Carried: cp    sp    gp    pp    gems    Wealth in Bank CP's remaining:_______


Clothing








in backpack in belt pouches Other Items (*=magic) (k=item's info is known)
Class abilities: (*) if bought with CPs [cost listed in brackets]
(    ) d12 for HP [10] (    ) Move silently [10]
(    ) Building [5] (    ) Multiple specialization [10]
(    ) Defense bonus (+2 to AC if unarmored) [10] (    ) Poison resistance (+1 to save) [5]
(    ) Followers [5/10] (    ) Spell resistance (+1 to save) [5]
(    ) Increased movement (15 not 12) [5] (    ) Supervisor [5]
(    ) Leadership [5] (    ) War machines [5]
(    ) Magic resistance (2%/level) [10] (    ) Weapon Specialization [5]









Return to index