Class abilities: (*) if bought with CPs [cost listed in brackets]
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( ) Circle of power (If has holy sword 10' repel magic = level) [5]
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( ) Cleric spells (@ level IV (normally @ level IX), from
combat, divination, healing, protection) [10]
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( ) Curative (cure disease 1/week/3levels) [10]
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( ) Detection (Detect Evil up to 60') [5]
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( ) Protection from evil 10' (-1 to opp. attack) [5]
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( ) Faithful mount (@ level IV) [5]
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( ) Resist charm (+2 vs charm-like spells) [10]
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( ) Healing (heals 2HP/level - once/day) [5]
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( ) Saving throw bonus (+2 to all saves) [10]
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( ) Health (immunity to all disease) [5]
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( ) Turn undead (@ level III -- see below) [10]
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( ) Poison resistance (+1 vs poison) [10]
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( ) Weapon specialization [10]
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