Character Sheet

Paladin

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Your name: Race: Level:
Character Name: Sex: XP:
Religion/God: 2nd Skill(s):
Armor: Next level XP:
Armor Class Alignment: L-G
Saving throws
Para/Pois/Death Rod/Staff Petrif/Poly Breath Spell





Special Abilities/Disabilities/Traits:
Hit Points HP adjustment: Total:
I: II: III: IV: V: VI: VII: VIII: IX: X:
Original
Roll
Special
Adjustment
_____ _____ ST Stamina:_____ Muscle:_____
(12)

Wt Allow:_____




Hit:_____ Dmg:_____ Max Press:_____ Open Doors:_____ Bars/Gates:_____%
_____ _____ DX Aim:_____ Balance:_____



Missile Att Adj:_____ Pick Pockets:_____ Open Locks:_____




React/Att Adj:_____ Defense Adj:_____ Move Silently:_____ Climb Walls:_____
_____ _____ CO Health:_____ Fitness:_____
(9)

Sys Shock:_____% Poison Save:_____




Hit Dice Adj:_____ Resurr:_____%
_____ _____ IN Reason:_____ Knowledge:_____



Spell Level:_____ Max # Spells/Level:_____ Spell Immunity:_____




Bonus # Prof:_____ Chance to learn Spell:_____
_____ _____ WI Intuition:_____ Willpower:_____
(13)

Spell bonus:I___ II___ III___ IV___ V___ VI___ Chance of Spell Failure:_____%




Magic Def Adj:_____ Spell Immunity:_____
_____ _____ CH Leadership:_____ Appearance:_____
(13)

Loyalty:_____ Max # henchmen:_____




Reaction Adj:_____
Age: Height: Weight: Other Features:
Birthday: Day of the:

Month of the:

Non-Weapon Proficiencies:





Languages Known:





Weapons    C = weapon of Choice, E = Expertise, S = Specialist
Prof
Group
C
E
S
Weapon Damage
S-M/L
ST/DX Bonus
Hit       Dmg
Magic Bonus
Hit       Dmg
Other Bonus
Hit       Dmg



































Wealth Carried: cp    sp    gp    pp    gems    Wealth in Bank CP's remaining:_______


Clothing








in backpack in belt pouches Other Items (*=magic) (k=item's info is known)
Class abilities: (*) if bought with CPs [cost listed in brackets]
(    ) Circle of power (If has holy sword 10' repel magic = level) [5] (    ) Cleric spells (@ level IV (normally @ level IX), from
         combat, divination, healing, protection)
[10]
(    ) Curative (cure disease 1/week/3levels) [10]
(    ) Detection (Detect Evil up to 60') [5] (    ) Protection from evil 10' (-1 to opp. attack) [5]
(    ) Faithful mount (@ level IV) [5] (    ) Resist charm (+2 vs charm-like spells) [10]
(    ) Healing (heals 2HP/level - once/day) [5] (    ) Saving throw bonus (+2 to all saves) [10]
(    ) Health (immunity to all disease) [5] (    ) Turn undead (@ level III -- see below) [10]
(    ) Poison resistance (+1 vs poison) [10] (    ) Weapon specialization [10]


Turning Rolls -- (as Cleric, 2 levels lower)
Skeleton (1HD) - Wight (5HD) - Spectre (8HD) -
Zombie - Ghast - Vampire (9HD) -
Ghoul (2HD) - Wraith (6HD) - Ghost (10HD) -
Shadow (4HD) - Mummy (7HD) - Lich (11+HD) -


Special -


Spheres accessed: @ level IV if bought -- (normally @ level IX) [combat, divination, healing, protection]

Spell Book description ---

Spells/Level: I_____ II_____ III_____ IV_____
(+bonus WI) Max # Spells/Level:









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