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Class abilities: (*) if bought with CPs [cost listed in brackets]
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(    ) Bow bonus (+1 to attack with any bow) [5]
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(    ) Pass without trace (once/day - as Cleric spell) [10]
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(    ) Climbing (DB score + % from table p.50) [10]
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(    ) Cleric spells (@ level 8, from plant, animal spheres) [10]
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(    ) Detect noise (WI score + % from table-move silently p.50) [10]
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(    ) Sneak attack (if move silent & hide, then as Rogue's ability) [10]
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(    ) Empathy with animals [10]  
        (tame-automatic, hostile animal save vs. rod -1/3 level of ranger) 
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(    ) Speak with animals (once/day - as spell) [5]
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(    ) Special enemy (GM approve choice by level II, {see below} 
           +4 to attack, -4 to reaction) [10]
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(    ) Find/remove wilderness traps (chance = move silent % p.50) [10]
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(    ) Followers (@ level X, 2d6 followers) [10]
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(    ) Tracking proficiency (+1/3 levels) [5]
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(    ) Hide in shadows (if Stud Leather or less, hide is shadows % p.50) [5]
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(    ) Two-weapon style (no penalty if Stud Leather or less) [5]
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(    ) Move silently (if Stud Leather or less, move silent % p.50) [5]
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(    ) Weapon Specialization [10]
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