Character Sheet

Ranger

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Your name: Race: Level:
Character Name: Sex: XP:
Religion/God: 2nd Skill(s):
Armor: Next level XP:
Armor Class Alignment:     -G
Saving throws
Para/Pois/Death Rod/Staff Petrif/Poly Breath Spell





Special Abilities/Disabilities/Traits:
Hit Points HP adjustment: Total:
I: II: III: IV: V: VI: VII: VIII: IX: X:
Original
Roll
Special
Adjustment
_____ _____ ST Stamina:_____ Muscle:_____
(13)

Wt Allow:_____




Hit:_____ Dmg:_____ Max Press:_____ Open Doors:_____ Bars/Gates:_____%
_____ _____ DX Aim:_____ Balance:_____
(13)

Missile Att Adj:_____ Pick Pockets:_____ Open Locks:_____




React/Att Adj:_____ Defense Adj:_____ Move Silently:_____ Climb Walls:_____
_____ _____ CO Health:_____ Fitness:_____
(14)

Sys Shock:_____% Poison Save:_____




Hit Dice Adj:_____ Resurr:_____%
_____ _____ IN Reason:_____ Knowledge:_____



Spell Level:_____ Max # Spells/Level:_____ Spell Immunity:_____




Bonus # Prof:_____ Chance to learn Spell:_____
_____ _____ WI Intuition:_____ Willpower:_____
(14)

Spell bonus:I___ II___ III___ IV___ V___ VI___ Chance of Spell Failure:_____%




Magic Def Adj:_____ Spell Immunity:_____
_____ _____ CH Leadership:_____ Appearance:_____



Loyalty:_____ Max # henchmen:_____




Reaction Adj:_____
Age: Height: Weight: Other Features:
Birthday: Day of the:

Month of the:

Non-Weapon Proficiencies:





Languages Known:





Weapons    C = weapon of Choice, E = Expertise, S = Specialist
Prof
Group
C
E
S
Weapon Damage
S-M/L
ST/DX Bonus
Hit       Dmg
Magic Bonus
Hit       Dmg
Other Bonus
Hit       Dmg



































Wealth Carried: cp    sp    gp    pp    gems    Wealth in Bank CP's remaining:_______


Clothing








in backpack in belt pouches Other Items (*=magic) (k=item's info is known)
Class abilities: (*) if bought with CPs [cost listed in brackets]
(    ) Bow bonus (+1 to attack with any bow) [5] (    ) Pass without trace (once/day - as Cleric spell) [10]
(    ) Climbing (DB score + % from table p.50) [10] (    ) Cleric spells (@ level 8, from plant, animal spheres) [10]
(    ) Detect noise (WI score + % from table-move silently p.50) [10] (    ) Sneak attack (if move silent & hide, then as Rogue's ability) [10]
(    ) Empathy with animals [10]
        (tame-automatic, hostile animal save vs. rod -1/3 level of ranger)
(    ) Speak with animals (once/day - as spell) [5]
(    ) Special enemy (GM approve choice by level II, {see below}
           +4 to attack, -4 to reaction)
[10]
(    ) Find/remove wilderness traps (chance = move silent % p.50) [10]
(    ) Followers (@ level X, 2d6 followers) [10] (    ) Tracking proficiency (+1/3 levels) [5]
(    ) Hide in shadows (if Stud Leather or less, hide is shadows % p.50) [5] (    ) Two-weapon style (no penalty if Stud Leather or less) [5]
(    ) Move silently (if Stud Leather or less, move silent % p.50) [5] (    ) Weapon Specialization [10]

Tracking improves +1/3levels Special enemy (+4 to hit, -4 to reaction)--


Base Race Dex TOTAL
Hide in shadows



Move silently



Spheres accessed: @ level 8 [plant, animal]

Spell Book description ---

Spells/Level: I_____ II_____ III_____
(+bonus WI) Max # Spells/Level:









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