Class abilities: (*) if bought with CPs [cost listed in brackets]
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( * ) Access to schools [automatic--not opposition]
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( ) Extend duration (1 rd/level in spec. school) [10]
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( ) Armored wizard [15]
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( ) Intense magic (-1 to opp. save in spec. school) [5]
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( ) Automatic spells (1 spell/level) [5]
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( ) Learning bonus (+15% to learn spec. school spell) [5]
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( ) Bonus spell (1 spell/level - in spec. school) [10]
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( ) No components (1 spell/level in spec. school) [10]
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( ) Casting reduction
(-2 rds in spec. school [1 rd minimum]) [5]
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( ) Range boost (+25% in spec. school) [5]
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( ) Read magic (1/day/2 levels) [5]
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( ) Combat bonus (Cleric THACOs) [10]
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( ) Research bonus (treat as -1 level in spec. school
when trying to learn) [5]
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( ) Detect magic 60' (1/day/3 levels)
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(line of sight, and will show intensity) [10]
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( ) Saving throw bonus (+1 to save vs spells from
spec. school--may be increased +1 with each buy) [5]
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