Character Sheet

Specialist Wizard

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Your name: Race: Level:
Character Name: Sex: XP:
Religion/God: 2nd Skill(s):
Armor: Next level XP:
Armor Class Alignment:
Saving throws
Para/Pois/Death Rod/Staff Petrif/Poly Breath Spell





Special Abilities/Disabilities/Traits:
Hit Points HP adjustment: Total:
I: II: III: IV: V: VI: VII: VIII: IX: X:
Original
Roll
Special
Adjustment
_____ _____ ST Stamina:_____ Muscle:_____



Wt Allow:_____




Hit:_____ Dmg:_____ Max Press:_____ Open Doors:_____ Bars/Gates:_____%
_____ _____ DX Aim:_____ Balance:_____
(15-Alter/ 16-Illus) Missile Att Adj:_____ Pick Pockets:_____ Open Locks:_____




React/Att Adj:_____ Defense Adj:_____ Move Silently:_____ Climb Walls:_____
_____ _____ CO Health:_____ Fitness:_____
(15-Conj/Summ/ 16-Invo/Evoc) Sys Shock:_____% Poison Save:_____




Hit Dice Adj:_____ Resurr:_____%
_____ _____ IN Reason:_____ Knowledge:_____
(9)

Spell Level:_____ Max # Spells/Level:_____ Spell Immunity:_____
(14-Song/ 15-Alch,Geo,Shad) Bonus # Prof:_____ Chance to learn Spell:_____
_____ _____ WI Intuition:_____ Willpower:_____
15-Abjur/ 16-Divin,Necro) Spell bonus:I___ II___ III___ IV___ V___ VI___ Chance of Spell Failure:_____%




Magic Def Adj:_____ Spell Immunity:_____
_____ _____ CH Leadership:_____ Appearance:_____
(16-Ench/Charm) Loyalty:_____ Max # henchmen:_____




Reaction Adj:_____
Age: Height: Weight: Other Features:
Birthday: Day of the:

Month of the:

Non-Weapon Proficiencies:





Languages Known:





Weapons    C = weapon of Choice, E = Expertise, S = Specialist
Prof
Group
C
E
S
Weapon Damage
S-M/L
ST/DX Bonus
Hit       Dmg
Magic Bonus
Hit       Dmg
Other Bonus
Hit       Dmg



































Wealth Carried: cp    sp    gp    pp    gems    Wealth in Bank CP's remaining:_______


Clothing








in backpack in belt pouches Other Items (*=magic) (k=item's info is known)
Class abilities: (*) if bought with CPs [cost listed in brackets]
( * ) Access to schools [automatic--not opposition] (    ) Extend duration (1 rd/level in spec. school) [10]
(    ) Armored wizard [15] (    ) Intense magic (-1 to opp. save in spec. school) [5]
(    ) Automatic spells (1 spell/level) [5] (    ) Learning bonus (+15% to learn spec. school spell) [5]
(    ) Bonus spell (1 spell/level - in spec. school) [10] (    ) No components (1 spell/level in spec. school) [10]
(    ) Casting reduction
         (-2 rds in spec. school [1 rd minimum]) [5]
(    ) Range boost (+25% in spec. school) [5]
(    ) Read magic (1/day/2 levels) [5]
(    ) Combat bonus (Cleric THACOs) [10] (    ) Research bonus (treat as -1 level in spec. school
         when trying to learn)
[5]
(    ) Detect magic 60' (1/day/3 levels)
         (line of sight, and will show intensity) [10] (    ) Saving throw bonus (+1 to save vs spells from
         spec. school--may be increased +1 with each buy)
[5]
Specialist School: [Specialization schools/Opposition school ---- Abj/Alter-Illu; Alch/Illu-Necro; Alter/Abj-Necro; ConjSumm/Divin-Invo; Divin/ConjSumm; EnchCharm/Invo-Necro; Geom/EnchCharm-Illu; Illu/Necro-Invo-Abj; InvoEvo/EnchCharm-ConjSumm; Necro/Illu-EnchCharm; Shad/Abj-InvoEvo; Song/Div-InvoEvo-Necro]


Spell Book description ---

Spells/Level: I_____ II_____ III_____ IV_____ V_____ VI_____ VII______ VIII_____ IX_____
(+bonus WI) Max # Spells/Level:









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