Bocoru Collins -- "Moonwalker"
Return to the Role Playing page

|
Return to the Background for Bocoru Collins
|
Bocoru Collins aka "Moonwalker"
Click on the photo to RETURN to the Background of Bocoru.
|
|
|
|
Rigger/Shaman
|
Elf Alignment--Chaotic Good
|
Religion: Shamanic
|
XP=300
|
Level I
|
Size=M
|
Age=19 (born late 2040)
|
Hieght=5'11"
|
|
|
Weight=150
|
Eyes=Green
|
Hair=Brown w/gold highlights
|
Skin=Brown
|
|
ST==12 | +1 |
DX==12 | +1 |
CO==8 | -1 |
IN==18 | +4 |
WI==9 | -1 |
CH==16 | +3 |
ESS==17 | +3 |
|
HP=15 |
AC=15(16 w/DX) |
|
Initiative +1 |
|
Base Attack 0 |
|
Speed=30
|
Mana=14
|
Saving Throws |
---|
Fort== 0 |
Ref== +2 |
Will== +2 |
|
$ -- 24,182 Y
|
|
Weapon Info:
|
Attack modifiers
|
Melee == +1 Ranged == +1
|
Weapon:
|
dmg
|
crit
|
weight
|
type
|
Ruger Super Warhawk Att. Bonus +1
Prop: 6(cy) SS -- 3 cylinders - 50 boxes(100/box)
Range=12m
|
2d8
|
18-20 X3
|
2.5
|
pistol
|
Spurs - Cyper Weapons
Prop: Retractable
|
1d8+1
|
18-20 x3
|
|
piercing
|
3 Ranger Arms SM-3
Prop: 6(m) SS -- 6 magazines - 50 boxes(100/box)
Range=90m
**each one mounted beneath a hunter drone
|
3d8
|
17-20 x4
|
4
|
rifle
|
|
Armor:
|
armor bonus
|
max dex
|
check pen
|
speed
|
weight
|
damage reduction
|
Lined Coat
Prop: Spot DC 15(+3 to weapon)
|
+5
|
+4
|
-2
|
10m/6m
|
2
|
-3
|
|
Rigger Gear:
|
Remote Control Deck (enhanced w/6ports)
***Yamaha Rapier -- Crew=1 -- Pass=0 -- Cargo=40 -- Speed=50 (max=200)
Autonav=+2 -- Def=12(+2 armor) -- Hull pts=14 -- DR=5
***3 Hunter Drone (Rotor) -- Cargo=20 -- Speed=60 (max=240)
Autonav=+2 -- Def=15(+5 armor) -- Hull pts=20 -- DR=5
1 underturret weapon mount **see weapons
***Surveillance Drone (Rotor) -- Cargo=20 -- Speed=80 (max=320)
Autonav=+2 -- Dev=13(+1 size, +2 armor) -- Hull pts=12 -- DR=5
***all vehicles/drones have Vehicle Control Gear
|
|
Skills:
|
Feats:
|
Contacts:
|
Name-Ranks-Abil.Mod.-(Misc)
Concentration 2 -1
Conjuring 2 -1 (+3 more if skill focus)
Craft-Rigger deck 2 +4
Repair-Rigger deck 4 +4
Electronics 2 +4
Listen 2 -1 (+2)
Pilot 4 +1 (+3 more if skill focus)
Search 0 +4 (+2)
Spot 2 -1 (+2)
Intuit Direction 4 +4
Treat Injury 4 +3
Low Light Vision (Elven)
|
Weapon Prof (Simple)
-- can operate vehicle-mounted weapons
Armor Prof (light)
Skill focus: Pilot (+3) -- when officially Level 1
Skill focus: Conjuring (+3) -- when officially Level 1
Iron Will (+2 to Will saves)
|
Tribal Chief (Rank 2)
-- my own
Street Doctor (Rank 2)
Gang Boss (Rank 3)
-- Grafio
Talismonger (Rank 2)
-- Bon Joe Vee
|
|
Fetishes:
|
Stones, Crystals, and Beads attached to vest
4-Combat; 6-Detection; 6-Health; 4-Illusion; 8-Manipulation
|
|
Spells:
|
Powerbolt - Combat - P |
10ft/M - 1 target - Instant |
No save |
Physical bolt of energy, type specified by caster (fire, cold, lightning, etc)
does 1d6 damage/2M |
DC 13+M (1d6/2M) |
|
Antidote - Health - M |
Touch - 1 creature - Instant |
No save |
Allows target to make a new saving throw vs. a toxin with +1 per 2M |
DC 8+M (1d4/2M) |
|
Acid Stream - Manipulation - P |
5ft/M - 1 target - Instant |
No save |
Ranged touch attack roll required. Acid stream spurts fram caster's hand,
doing 1d6/2M acid damage to target. Acid may damage target's possessions. Fumes
are so disgusting that target suffers -4 to all actions for 1d6 rounds if hit. |
DC 12+M (1d6/3M) |
|
Stunning Force - Combat - M |
10ft/M - 1 creature - Instant |
Fortitude for 1/2 |
Mana charge deals subjeal damage 1d8/M |
DC 8+M (1d4/2M) |
|
Heal - Health - M |
Touch - 1 creature - Instant |
No save |
Heals 1d6 damage/2M |
DC 8+M (1d4/2M) |
|
Levitation - Manipulation - P |
10ft/M - 1 object - 1 round/M |
No save |
Can levitate and move one object up to 5 pounds/M at a rate of 10ft/round/M |
DC 5+M (1d4/2M) |
|
Analyze Device - Detection - P |
Touch - 1 target - 10 minutes/M |
No save |
Adds +1 Magic Bonus to any Technical skill/M |
DC 5+M (1d2/2M) |
|
Stabilize - Health - M |
Touch - 1 creature - 1 hour/M |
No save |
Stabilizes dying creature |
DC 8+M (1d4/2M) |
|
Phantom Hands - Manipulation - P |
10ft/M - -- - 2 rounds/M |
No save |
Creates telekinetic hands that can manipulate objects and recreate any skill
possessed by the caster at -2 penalty. |
DC 6+M (1d4/2M) |
|
Mindlink - Detection - M |
Touch - 1 creature - 10 minutes/M |
No save |
Allows target to communitcate telepathically with willing subject up to 50ft/M. |
DC 8+M (1d3/M) |
|
Invisibility - Illusion - P |
Touch - 1 creature - 10 minutes/M |
No save |
Target creature is invisible (+20 to Hide checks)(aura is still visible).
Cancelled if target attacks. |
DC 10+M (1d6/2M) |
|
Cantrip - Manipulation - P |
5ft/M - -- - 1 round/M |
Will negates |
Caster can create any minor magical effect desired. Effect cannot serve as an
attack or directly cause damage in any way. Sample cantrips include: small flame from
finger, smoke from ears, alter eye color, cause flatulence or belching, small globe of
illumination, etc. |
DC 5+M (1d4/2M) Never physical damage |
|
Mind Probe - Detection - M |
20ft/M - 1 creature - 1 round/4M |
Will negates |
Allows caster to read target's mind. 1 specific item of information can be
gleaned per round |
DC 12+M (1d6/2M) |
|
Silence - Illusion - P |
10ft/2M - Sphere 5ft/2M - 1 minute/2M |
No save |
Creates an area of total silence |
DC 12+M (1d6/2M) |
|
|
|
Gear:
|
Earplug Phone
Wrist Computer -- 5Mp
Nav-Dat GPS
Respirator - with Pressure Regulator
Survival Kit (flares, knife, blanket, lighter, matches, compass, ration bars, & water purification kit)
Med Kit (x5) -- for working with the gang
Antidote Patch (x10) -- Rank 1 (+2 to Fort v poison)
Lighter from the club
Lifestyle:
1 month Low (in downtown with gang)
1 month Middle (with Grafio on Mercer Island)
|
|