Bocoru Collins -- "Moonwalker"

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Bocoru Collins
aka "Moonwalker"

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Rigger/Shaman Elf Alignment--Chaotic Good Religion: Shamanic XP=300
Level I Size=M Age=19 (born late 2040) Hieght=5'11"
Weight=150 Eyes=Green Hair=Brown w/gold highlights Skin=Brown

ST==12+1
DX==12+1
CO==8-1
IN==18+4
WI==9-1
CH==16+3
ESS==17+3
HP=15
AC=15(16 w/DX)

Initiative +1

Base Attack 0
Speed=30 Mana=14
Saving Throws
Fort== 0
Ref== +2
Will== +2
$ -- 24,182 Y
Weapon Info:
Attack modifiers
Melee == +1
Ranged == +1
Weapon: dmg crit weight type
Ruger Super Warhawk Att. Bonus +1
Prop: 6(cy) SS -- 3 cylinders - 50 boxes(100/box)
Range=12m
2d8 18-20 X3 2.5 pistol
Spurs - Cyper Weapons
Prop: Retractable
1d8+1 18-20 x3
piercing
3 Ranger Arms SM-3
Prop: 6(m) SS -- 6 magazines - 50 boxes(100/box)
Range=90m
**each one mounted beneath a hunter drone
3d8 17-20 x4 4 rifle
Armor: armor
bonus
max
dex
check
pen
speed weight damage
reduction
Lined Coat
Prop: Spot DC 15(+3 to weapon)
+5 +4 -2 10m/6m 2 -3
Rigger Gear:
Remote Control Deck (enhanced w/6ports)
***Yamaha Rapier -- Crew=1 -- Pass=0 -- Cargo=40 -- Speed=50 (max=200)
          Autonav=+2 -- Def=12(+2 armor) -- Hull pts=14 -- DR=5
***3 Hunter Drone (Rotor) -- Cargo=20 -- Speed=60 (max=240)
          Autonav=+2 -- Def=15(+5 armor) -- Hull pts=20 -- DR=5
          1 underturret weapon mount **see weapons
***Surveillance Drone (Rotor) -- Cargo=20 -- Speed=80 (max=320)
          Autonav=+2 -- Dev=13(+1 size, +2 armor) -- Hull pts=12 -- DR=5

***all vehicles/drones have Vehicle Control Gear

Skills: Feats: Contacts:
Name-Ranks-Abil.Mod.-(Misc)
Concentration 2 -1
Conjuring 2 -1 (+3 more if skill focus)
Craft-Rigger deck 2 +4
Repair-Rigger deck 4 +4
Electronics 2 +4
Listen 2 -1 (+2)
Pilot 4 +1 (+3 more if skill focus)
Search 0 +4 (+2)
Spot 2 -1 (+2)
Intuit Direction 4 +4
Treat Injury 4 +3

Low Light Vision (Elven)

Weapon Prof (Simple)
     -- can operate vehicle-mounted weapons
Armor Prof (light)
Skill focus: Pilot (+3) -- when officially Level 1
Skill focus: Conjuring (+3) -- when officially Level 1
Iron Will (+2 to Will saves)
Tribal Chief (Rank 2)
     -- my own
Street Doctor (Rank 2)
Gang Boss (Rank 3)
     -- Grafio
Talismonger (Rank 2)      -- Bon Joe Vee
Fetishes:
Stones, Crystals, and Beads attached to vest
4-Combat; 6-Detection; 6-Health; 4-Illusion; 8-Manipulation
Spells:
Powerbolt - Combat - P
10ft/M - 1 target - Instant
No save
Physical bolt of energy, type specified by caster (fire, cold, lightning, etc) does 1d6 damage/2M
DC 13+M (1d6/2M)
Antidote - Health - M
Touch - 1 creature - Instant
No save
Allows target to make a new saving throw vs. a toxin with +1 per 2M
DC 8+M (1d4/2M)
Acid Stream - Manipulation - P
5ft/M - 1 target - Instant
No save
Ranged touch attack roll required. Acid stream spurts fram caster's hand, doing 1d6/2M acid damage to target. Acid may damage target's possessions. Fumes are so disgusting that target suffers -4 to all actions for 1d6 rounds if hit.
DC 12+M (1d6/3M)
Stunning Force - Combat - M
10ft/M - 1 creature - Instant
Fortitude for 1/2
Mana charge deals subjeal damage 1d8/M
DC 8+M (1d4/2M)
Heal - Health - M
Touch - 1 creature - Instant
No save
Heals 1d6 damage/2M
DC 8+M (1d4/2M)
Levitation - Manipulation - P
10ft/M - 1 object - 1 round/M
No save
Can levitate and move one object up to 5 pounds/M at a rate of 10ft/round/M
DC 5+M (1d4/2M)
Analyze Device - Detection - P
Touch - 1 target - 10 minutes/M
No save
Adds +1 Magic Bonus to any Technical skill/M
DC 5+M (1d2/2M)
Stabilize - Health - M
Touch - 1 creature - 1 hour/M
No save
Stabilizes dying creature
DC 8+M (1d4/2M)
Phantom Hands - Manipulation - P
10ft/M - -- - 2 rounds/M
No save
Creates telekinetic hands that can manipulate objects and recreate any skill possessed by the caster at -2 penalty.
DC 6+M (1d4/2M)
Mindlink - Detection - M
Touch - 1 creature - 10 minutes/M
No save
Allows target to communitcate telepathically with willing subject up to 50ft/M.
DC 8+M (1d3/M)
Invisibility - Illusion - P
Touch - 1 creature - 10 minutes/M
No save
Target creature is invisible (+20 to Hide checks)(aura is still visible). Cancelled if target attacks.
DC 10+M (1d6/2M)
Cantrip - Manipulation - P
5ft/M - -- - 1 round/M
Will negates
Caster can create any minor magical effect desired. Effect cannot serve as an attack or directly cause damage in any way. Sample cantrips include: small flame from finger, smoke from ears, alter eye color, cause flatulence or belching, small globe of illumination, etc.
DC 5+M (1d4/2M) Never physical damage
Mind Probe - Detection - M
20ft/M - 1 creature - 1 round/4M
Will negates
Allows caster to read target's mind. 1 specific item of information can be gleaned per round
DC 12+M (1d6/2M)
Silence - Illusion - P
10ft/2M - Sphere 5ft/2M - 1 minute/2M
No save
Creates an area of total silence
DC 12+M (1d6/2M)

Gear: Earplug Phone
Wrist Computer -- 5Mp
Nav-Dat GPS
Respirator - with Pressure Regulator
Survival Kit (flares, knife, blanket, lighter, matches, compass, ration bars, & water purification kit)
Med Kit (x5) -- for working with the gang
Antidote Patch (x10) -- Rank 1 (+2 to Fort v poison)
Lighter from the club


Lifestyle:
1 month Low (in downtown with gang)
1 month Middle (with Grafio on Mercer Island)